Archive for the ‘World of Warcraft’ Category

Hunter Spec – Stick it to ’em

Posted by Brian On November 3, 2012 ADD COMMENTS

Stick it to ’em is a Marksman spec for Hunters. This spec allows the hunter to wail on their foe(s) from the safety of any distance farther away than melee… which is exactly where all hunter’s should stay.

The main talents to assist in keeping enemies away from you are Binding Shot and Narrow Escape. These will hold your enemies in a certain area to allow for heavy AoE such as Lynx Rush, Multishot and Barrage. Thrill of the Hunt is a great passive for these situations for you to really throw more damage around, no matter if you are hitting a single target or a group. To further assist with survivability, Aspect of the Iron Hawk is also added in for those few situations where you may have an enemy slip through the cracks and get to harm you. Under these situations, be sure to remember your Disengage 1st, then your traps if your Disengage happens to be on cool down.

As for the major glyphs, I have selected Distracting Shot, Chimera Shot and Mending.  Distracting Shot and Mending are there to help keep you and your pet alive and well, keeping threat on the pet, and healing it over time. Chimera Shot will be the Hunter’s own form of mending.

Minor glyphs of course are always just for fun, but in some cases there can be a few for each class that can be of a lot of assistance.  Two examples of this are shown in Revive Pet and Tame Beast. Revive Pet is not frequently used, but is for those just in case scenarios where you may have gotten your pet killed and need to revive while you are still under attack.  (Don’t forget traps and Binding Shot for this emergency 1st before you start to revive). Tame Beast allows the taming to go a little faster so you can get back to questing, or whatever you were originally doing. As for Glyph of Fetch… pure entertainment… but I guess if your enemy dies in a spot where you are unable to loot, it could come in handy.

http://www.wowhead.com/talent#hx]n|chMMzq

Feral Frenzy spec

Posted by Brian On October 26, 2012 ADD COMMENTS

My Feral Frenzy spec will allow the user to harm foes while keeping him/herself safe.  The point of this spec is to keep a constant flow of damage on your enemies through bleeds, while making self healing better.  The first thing to know about Feral Frenzy is to remember your bleed attacks.  These are Rake, Rip and Thrash.  While going about making your enemies bleed, Feral Frenzy also likes to make you heal yourself easier for situations in which you may be in trouble, or just keep enemies off of you all together.

Displacer Beast will get you into position to start wreaking havoc on any enemies in the area, or out of a sticky situation if needed.  Nature’s Swiftness can give you a quick pick me up, and when mixed with Dream of Cenarius, will allow you do deal increased damage.  Mass Entanglement can be used if you bit off more than you could chew, allowing you to fall back, heal as needed, and join back into the fray.  Force of Nature, while in Feral Spec, causes your Treants to attack foes with an occasional stun, which will help you to apply bleeds or even heal if needed.  Ursol’s Vortex is also for the just in case situation to help keep enemies in 1 spot while you delve bleeds or run out to heal.

As for the glyphs I have chosen Cat Form, Prowl and Pounce for Major and with Aquatic Form, Stag and Grace for the minor.  Cat Form will allow better survivability in giving you better heals from your own dots or from the kindness of others.  Prowl allows faster movement to get to any foe that you want to Shred (or rather Ravage first, then Rip a little later) your enemy that much faster.  As for Pounce, more distance is always good.  The Minor glyphs for this spec are more or less for artistic value, except for Grace.  Though the player will more than likely be in cast form most of the time, there may be situations (like after healing) that you may fall from a cliff while in Human form, or another when falling… not likely, but still a chance.

All in all, this spec is designed to allow the druid to rip their foes to pieces while keeping the aggressor as healthy as possible.

http://www.wowhead.com/talent#dxUZ|tmVM0c

Life Render spec

Posted by Brian On September 26, 2012 ADD COMMENTS

Mists of Pandaria is out and WoW Yoda makes his triumphant return!

To start out this wonderful occasion, we will begin with a Blood spec Death Knight.

http://www.wowhead.com/

My Life Render spec is all about throwing damage onto your opponents and gaining hit points for yourself as much as possible. After all, if Blizzard makes this a step up like Burning Crusade and Cataclysm were for those just entering the new lands, you will want to keep yourself alive to make sure you get those precious experience points.

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Ancient’s Hammer

Posted by Brian On July 25, 2012 ADD COMMENTS

NCP is proud to welcome back the much loved WoW Yoda – with an Enhancement Shaman spec that will sledge your enemy into the ground!

http://www.wowhead.com/talent#hhZfIhcs0hRG

This is once again an open ended spec because there are so many options of what you, yes you, want to do with those left over 6 points.  However, before I get ahead of myself, let’s build the ground work for this spec before we get to those juicy extra points.

The Enhancement Shaman is first and foremost a melee combatant… or so they say! Even though you may be melee, you have no, “charge” skill to get into combat fast and start wailing on your enemy.  Instead you have the better option of bringing them to you, in a not so quick method as the Death Knight, but far more punishing. The reason why I say this, is because you can set down a Searing Totem and Flame Shock the enemy, which will start your Searing Flames DoT effect and also get you ready for a delightful Lava Lash due to the Improved Lava Lash talent. If you can, try to avoid lava lashing until you have the full 5 stacks. Also, while the enemy is walking/running to you, feel free to set down an Earthbond Totem to hopefully slow them to a crawl while they try to get to you, and then finally give them some Lightning Bolts until they finally make it to you. This is where the magic really happens!

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Blood Splatter spec

Posted by Brian On May 8, 2012 ADD COMMENTS

Here is my latest WoW Yoda spec for all the Rogue fans out there – Blood Spatter.

http://www.wowhead.com/talent#ff0fZZfhcfdu0MGo:mVM0kdmcz

This spec is designed to make your enemy bleed out all of their hit points as quickly as possible.

Start off with either your Ambush or your Garrotte (if the enemy is a caster), followed by using your Hemorrhage to force the enemy to bleed more, and for a higher percentage of their health. After that, you will want to use your Rupture when you have five combo points. Following your Rupture, you will want to continue using your Hemorrhage on the enemy and at five combo points, use Execute, this way your Serrated Blades refreshes for the full duration of your Rupture. With Coup de Grace and Glyph of Eviscerate, a ton of damage will be dealt.

However, if you have the luck of having a tank with you, or a PvP opponent that seems to enjoy presenting their back to your blades, then you will want to use your Backstab instead of Hemorrhage (except 1 time, because you always want to use Hemorrhage at least once to gain the 30% extra bleed damage).

Also, to improve your survivability (as you all know I like to do whenever possible), I have included Quickening and Deadly Momentum. The reason why Preparation wasn’t included, is because I personally would rather use 1 talent point where it could be used better than reducing 2 cool downs that are already very small, and 1 other cool down that doesn’t need to occur more often than its cool down allows already.

Poisons differ, depending on if you are doing PvP, instances, or PvE. For PvP, I would recommend using Crippling and either Deadly or Mind Numbing to help survivability. For instances, I would suggest Instant and a Deadly. Lastly, for PvE, you could easily go with two Instants, since enemies should die fast enough that Deadly won’t have time to do its damage fast enough.

Have fun and make your enemies bleed!

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