Natural Selection 5.2

Posted by Brian On May 17, 2013 ADD COMMENTS

Here is another talent spec that was original inspired by a suggestion from WoW Yoda fan, Zendfrim, for the purpose of Healing in a PvP environment. If you would like to request a certain type of spec for a class, I’m always open, just let me know what class, and what you want it to do!

Click here to see the spec on WoWHead!

Natural Selection is able to heal and if need be, deal some damage while staying alive long enough to have your allies cheer for you afterward. In order to complete this, high amounts of combat mobility is a prerequisite.  Wild Charge more than completes this goal, in the fact that you can fly to an allies location, charge at an enemy, or leap behind your foe. With all of the heal over time spells that are instant cast, mobility is further enhanced, but if those weren’t enough, Nature’s Swiftness was included to allow several heals (which will be empowered), and a few utility spells to be used instantly. Couple that with an instant Swift Mend to make your next spell take 75% less time to cast thanks to your Soul of the Forest. Also, another instant to keep foes off of your back will be Mass Entanglement as well as Glyph of Prowl. For any one on one situations (which you will mostly likely have to wait out until a friend comes along, or use the previously mentioned abilities to get to a friend faster) Mighty Bash will give you a few precious seconds to either heal up or get away.

Also, for just movement in general, the Glyphs of Stag, Aquatic Form and Grace are added for getting around in general, not just for yourself, but for an ally as well in the case of Glyph of the Stag.

As for assistance with your healing or damage, Nature’s Vigil is a real treat (if only it was there before!). This ability increases your damage and healing by 10% for 30 seconds. Not only that, but when you deal damage, 25% gets added as a heal to a nearby ally, or when you heal, 25% of the health gain will be dealt as damage (which is the important part). So, if you have all of your heal over time effects on a friend, you will be constantly be streaming damage to your enemy. Throw in a Moonfire on your enemy, and that will constantly put a small heal on your friend (or yourself). Also, don’t forget about Glyph of Rejuvenation and Healing Touch. These are great not only on their own, but work along with Nature’s Vigil as well to really help turn around any skirmish. Also, for any major situation, don’t forget Iron Bark and that your Mastery: Harmony will greatly increase your survivability as well as your friend’s (especially Harmony for the case of Nature’s Vigil).

Feral Frenzy spec

Posted by Brian On October 26, 2012 ADD COMMENTS

My Feral Frenzy spec will allow the user to harm foes while keeping him/herself safe.  The point of this spec is to keep a constant flow of damage on your enemies through bleeds, while making self healing better.  The first thing to know about Feral Frenzy is to remember your bleed attacks.  These are Rake, Rip and Thrash.  While going about making your enemies bleed, Feral Frenzy also likes to make you heal yourself easier for situations in which you may be in trouble, or just keep enemies off of you all together.

Displacer Beast will get you into position to start wreaking havoc on any enemies in the area, or out of a sticky situation if needed.  Nature’s Swiftness can give you a quick pick me up, and when mixed with Dream of Cenarius, will allow you do deal increased damage.  Mass Entanglement can be used if you bit off more than you could chew, allowing you to fall back, heal as needed, and join back into the fray.  Force of Nature, while in Feral Spec, causes your Treants to attack foes with an occasional stun, which will help you to apply bleeds or even heal if needed.  Ursol’s Vortex is also for the just in case situation to help keep enemies in 1 spot while you delve bleeds or run out to heal.

As for the glyphs I have chosen Cat Form, Prowl and Pounce for Major and with Aquatic Form, Stag and Grace for the minor.  Cat Form will allow better survivability in giving you better heals from your own dots or from the kindness of others.  Prowl allows faster movement to get to any foe that you want to Shred (or rather Ravage first, then Rip a little later) your enemy that much faster.  As for Pounce, more distance is always good.  The Minor glyphs for this spec are more or less for artistic value, except for Grace.  Though the player will more than likely be in cast form most of the time, there may be situations (like after healing) that you may fall from a cliff while in Human form, or another when falling… not likely, but still a chance.

All in all, this spec is designed to allow the druid to rip their foes to pieces while keeping the aggressor as healthy as possible.

http://www.wowhead.com/talent#dxUZ|tmVM0c

Nature’s Malice spec

Posted by Brian On February 7, 2012 1 COMMENT

The design for this Moonkin spec is to deliver as much damage as possible to your enemy.  Owlkin Frenzy will help to increase your damage and remove your spell pushback in any form of melee situation, especially when you use Barkskin to prevent more damage and threat of critical hits.  Also, if you can get to either your Lunar or Solar effect before taking on several enemies, you can use Nature’s Grace to help further improve how much damage you can deal to a mob of opponents. If you ever start to run out of mana, your Dream State mixed with Innervate will help to restore yourself, as well as Euphoria whenever you reach your Shower state.  Unfortunately, since there aren’t many survivability options in Balance spec, except for Solar Beam, you will have to apply some tricks.  For this spec, I mixed in Improved Regeneration and the Glyph of Rejuvenation, which you will want in order to cast about 80% hit points.

In order to remain tricky, I have found that hostile NPC’s do not react to Wild Mushrooms placed at their feet, so you can make a trail of them to yourself and explode them. This will make a trail of the Fungal Growth effect that slows them to a crawl before they get to you. Then, when they finally get within melee range, use Typhoon, and they have to crawl to you a second time, unless of course they are dead already.  As for enemy casters, a funny way to take care of them is to use Entangling Roots, and then hit them with Solar Beam. This will stop their casting for at least 10 seconds. Also, with the Glyph of Starfall and Glyph of Starsurge, your Starfall will be ready very quickly and can deal a ton of damage, especially during a Lunar Shower.

All in all, Nature’s Malice can deliver a lot of damage in a rapid succession. Gear wise, it is recommended to keep a good amount of Mastery and Haste to keep up the damage to a constant.

http://www.wowhead.com/talent#0IbGdRGRoRzZMczh:bsVRdrzc0

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